![]() So who knows what might happen with the app version in the future? On the other hand, we have the HTML5 version of the game, which is continually being improved. And those on limited data/WiFi plans may be put off. GvG for example is a pretty large feature, one I’d imagine would bloat the app’s file size to an extent that updates would take a long time to download. This means everything needs to be scaled down to a “lite” version, otherwise you’ll be suffering endless crashes, overheats and battery drains. Mobile devices have extremely limited processing power compared to PCs.Mobile devices do not support Flash Player. Many of the game features originally rely on Flash Player.
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